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NPC Generator

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Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His golden hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast forest. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature, Family. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Naal Floshem, Male Elf Druid 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs


Anverth Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He keeps his long brown hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: Anverth was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Bowyer again.

Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Anverth Fapplestamp, Male Gnome Ranger 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 97 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 4000 gp. Black velvet mask with numerous citrines (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (2800 gp).


Social Check DCs


Norkruuth Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His rusty crest is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Norkruuth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Norkruuth was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Rich. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Norkruuth Kimbatuul, Male Dragonborn Druid 3
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 17000 cp.


Social Check DCs


Efferil Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Jeweler, who enjoyed hunting, Efferil was taken on many hunting expeditions. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Efferil Mellegaard, Male Half-Elf Ranger 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. 4 Alchemist’s fire.


Social Check DCs


Hunter Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is silver and very short. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hunter was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Persistence, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Hunter Adler, Male Half-Elf Warrior 9
Medium (5'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 90 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1500 gp. A delicate brass dragon egg (80 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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