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Advanced [show]


Zook Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright silver hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Athletic. Bonds: Immigrant, Adventurer, Poor, Attractive. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Zook Fabblestabble, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 43000 sp.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Nuraval was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Persistence. Bonds: Poor, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Nuraval Fireforge, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. Alexandrite (900 gp).


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has styled his chestnut hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Bonds: Rich, Military. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Senteq Wildwander, Male Gnome Wizard 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3000 cp. Black star sapphire (700 gp). Pink pearl (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ozyman Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears baggy black pantaloons and a blue scarf, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Halfling conditions. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love; and halfling compassion

Flaws: Racist. Bonds: Family, Rich, Immigrant, In love. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Ozyman Littlefoot, Male Halfling Sorcerer 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Elven, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 100 gp.


Social Check DCs


Simon Skelton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Skelton, Male Human Ranger 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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