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NPC Generator

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Advanced [show]


Hogar Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His hair is brown, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hogar Bradly, Male Half-Orc Sorcerer 4
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)16 (+3) 15 (+2)16 (+3)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Aquan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 200 gp. Sard (70 gp).


Social Check DCs


Pijjirik Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His blue crest is long and unkept. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Pijjirik Daardendrian, Male Dragonborn Monk 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Golden pearl (140 gp). Chrysoberyl (140 gp). Golden yellow topaz (200 gp).


Social Check DCs


Astar Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He wears his chestnut hair down. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Astar will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the west. Astar was born on a far northern island where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break.

Ideals: Extrovert. Bonds: Rich, Adventurer, Enemies, Immigrant. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Astar Decorum, Male Tiefling Warrior 18
Medium (6'0") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 114 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills History +5, Insight +6
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3

Possessions: 11000 gp. Eye agate (13 gp). Moonstone (50 gp). Azurite (13 gp). Golden pearl (70 gp). Blue star sapphire (1100 gp). Aquamarine (600 gp). Tiger eye turquoise (13 gp). Aquamarine (600 gp). Smoky quartz (50 gp). Aquamarine (600 gp). Chalcedony (50 gp). Citrine (50 gp). Golden yellow topaz (600 gp). Red-brown spinel (70 gp). Moss agate (13 gp). Sard (50 gp). Black pearl (600 gp). Red spinel (70 gp). Azurite (13 gp). Jasper (50 gp). Tourmaline (70 gp). Alexandrite (600 gp).


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his gray fur to look like a famous performer. He has a dull look in his amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Brewer, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Job, Criminal record. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Emerald On the Water, Male Tabaxi Commoner 11
Medium (5'0") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5

Possessions: Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is golden. His amber eyes dart from person to person.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Carter, but he got bored and became a Merchant. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Insane. Bonds: Slave, Family, Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Nuraval Trueblood, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 2000 cp.


Social Check DCs

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