Rael Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his left side. He is portly but not overly obese. His golden hair is still thick. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Rael lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he wants to get laid
Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 50000 cp.
Fallond Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair down. His eyes are green and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.
History: Born in the west to a Shepherd, Fallond learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Optimist, Professionalism. Bonds: Attractive, Slave, Job. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2300 gp. Rock crystal (20 gp). Deep blue spinel (800 gp). Rose (20 gp). Violet garnet (800 gp). Star rose quartz (20 gp). Tiger eye turquoise (13 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a white small hat and white clothes. His hair is golden and curly. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south, but his parents moved at a very young age to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is wracked by social anxiety
Ideals: Logical. Flaws: Ugly, Insane, Fearful, Mundane. Bonds: Immigrant. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp.
Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green cloak and cross-gartered red stockings. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.
Personality: Wrenn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp.
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries a battered longbow and tarnished bastard sword as well. His red fur, when down, is lengthy. His copper eyes lackadaisically let the world flow into them.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: Sold as a small child to a necromancer, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Weaver father left him crippled. He has drifted from career to career and currently works as a Guard.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job, Mentor. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Infernal, Ignan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. 1 Minor magic item.
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