Mehen Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He wears a top hat to cover his moderate length rusty crest. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: He has a crush on the local Miller; and he wants to get laid
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Has a crush. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 13)
Armor Class 10
Hit Points 83 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has drifted from career to career and currently works as a Mason.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant, Slave. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 20000 cp. Azurite (12 gp). Deep blue spinel (700 gp). White pearl (40 gp). Lapis lazuli (12 gp). Blue sapphire (1000 gp). 1 Minor magic item.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown fur, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Logical. Bonds: Attractive, Job, Rich, Nature. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 110 pp.
Gerbo Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of luck around his neck, and a crossbow on his belt. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his blue eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerbo took refuge in the old dungeon and found the beat up crossbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 cp. 1 Minor magic item.
Qemuel Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean yellow cloak covering his clean studded leather and is in decent physical shape. His dark red hair has been sun bleached extensively. His silver eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Wants his loneliness to end; and marry his sister to traveling adventurers
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!