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Advanced [show]


Pandjed Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He keeps his silver crest in a flapper bob. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Pandjed was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Pandjed's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Pandjed and his spouse have recently divorced.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Pandjed Sumnarghthrysh, Male Dragonborn Expert 13
Medium (6'1") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 51 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Eyepatch with mock eye of sapphire and moonstone (800 gp). Cloth of gold vestments (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears pastel painted combat armor at almost all times. His brown fur is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Job, Criminal record, Religious, Enemies. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

River In the Morning, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 1800 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Halimath Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is blonde, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Halimath's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family, Poor. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Halimath Fasharash, Male Elf Fighter 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His white hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Selfish, Secretive, Impulsive. Bonds: Criminal record. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Orryn Murnig, Male Gnome Warrior 6
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. Violet garnet (1200 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue costume with the symbols of the four houses of cards on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Shy. Bonds: Military. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Dustin Pickering, Male Human Expert 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp.


Social Check DCs

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