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Advanced [show]


Naal Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: The child of a Apothecary, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naal took refuge in the ruined castle and found the beat up sickle and armor he uses now. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and to unite with his sister

Ideals: Opinionated. Flaws: Hedonist. Bonds: Nature, Family, Job. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Naal Tiltathana, Male Elf Wizard 13
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 900 pp. Iolite (60 gp). Freshwater pearl (5 gp). Black opal (1500 gp). 1 Medium magic item.


Social Check DCs


Hugh Halsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a tight fitting white shirt and pants. His brown hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Hugh Halsey, Male Human Wizard 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp.


Social Check DCs


Kothûg Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of maces on his belt, each one with a amber on the hilt. His hair is long and blonde with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His amber eyes peer out from beneath his small yellow hat.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic, Gifted. Bonds: Rich, Religious. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Kothûg Clare, Male Half-Orc Fighter 5
Medium (5'6") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Auran, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kody Preston, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. His tied-back hair is golden. His eyes are violet and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small forest village. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Kody Preston, Male Human Ranger 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 101 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 16 (+3)13 (+1)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 260 pp.


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His blonde hair is still thick. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Tod Goodearth, Male Halfling Warrior 7
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Amber (90 gp). Deep blue spinel (400 gp). Hematite (12 gp).


Social Check DCs

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