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NPC Generator

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Advanced [show]


Gilthur Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a tight fitting red shirt and pants. He wears a colorful flower in his chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Miller, Gilthur learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Gilthur Goblinbane, Male Dwarf Ranger 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs


Kelter Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large pastel mantle and cape that has been intricately interwoven into his green robe. He has a long chestnut beard with little hanging trinkets. His violet eyes peer out from beneath his small pastel hat.

Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a forest tribe. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently the stress of being a Bellfounder has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Kelter Porridgepot, Male Halfling Adept 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Sard (50 gp). 1 Banded mail.


Social Check DCs


Modean Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy black hair. His eyes are a pleasant red.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Gardener, but he was a colossal failure. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Flaws: Antagonistic, Secretive, Fearful. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Modean Mayhem, Male Tiefling Wizard 11
Medium (6'3") Tiefling, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 29000 sp. Aquamarine (600 gp). Violet garnet (600 gp). Pink pearl (110 gp). Aquamarine (600 gp). Black pearl (600 gp). Blue sapphire (1200 gp). Smoky quartz (80 gp). Emerald (1200 gp). Blue star sapphire (1200 gp). Tourmaline (110 gp).


Social Check DCs


Hugh Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy red beard and wild red hair. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Justice. Flaws: Antagonistic. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Hugh Teinithra, Male Half-Elf Barbarian 9
Medium (5'7") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 46 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 18 (+4)15 (+2)
Skills Athletics +4, Insight +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +7

Possessions: 230 pp. Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He has green eyes and a black hat with a brown feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Hunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Hunter Ramsey, Male Human Sorcerer 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs

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