Tarhun Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His rusty crest is lengthy. His thin eyebrows rest above his beady gold eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tarhun took refuge in the old dungeon and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor, Religious, Nature. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Sylvan, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Harvest Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white fur has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Attractive, Adventurer, Religious, Job, Family. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Immeral Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of magic on his torso, and carries shortspears. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his mother. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Artistic, Gifted. Bonds: Slave, Immigrant. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dagger Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His orange fur is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: Dagger wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Disciplined, Gifted, Artistic. Flaws: Ugly. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 125 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 300 pp. Azurite (9 gp). Smoky quartz (30 gp). Jet (130 gp). Pink pearl (130 gp). Citrine (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rrath Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Courier in town.
History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Courier. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Job, Immigrant, Adventurer. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Tiger eye turquoise (12 gp).
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