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Goroth Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey wide-brimmed hat and grey clothes. His auburn hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: His relatives are trying to arrange a marriage; and to protect his home

Flaws: Secretive. Bonds: Adventurer, Rich, Family, Guardian. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Goroth Branson, Male Half-Orc Cleric 2
Medium (6'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Theodoric Yardley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He wears his auburn hair down. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. A gifted student he started as a Dyer, but he got bored and became a Ruler. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Yardley, Male Human Fighter 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries tridents. His chestnut hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south his family was never financially stable. Gardain was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Gardain Lutgehr, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ar-Karo Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a trident on his belt. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ar-Karo's homeland. Ar-Karo decided to take the middle way and become a bodyguard. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Nature, Immigrant. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Ar-Karo Ainsley, Male Half-Orc Expert 3
Medium (6'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears blue cloth garments or leather armor. He is muscular with a powerful set of arms. His long brown hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Taklinn was born on a far southern forest where he grew up under the tutelage of his father, an expert Baker. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Artistic, Impeccable. Flaws: Disease. Bonds: Immigrant. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Taklinn Ironfist, Male Dwarf Wizard 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 13 (+1)7 (-2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Just what you see.


Social Check DCs

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