Raam Love, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. His red hair is knotted and matted. His gold eyes peer out from beneath his deerstalker brown hat.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Ugly. Bonds: Poor, Immigrant, Military. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Ignan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp. Jet (50 gp). Blue quartz (11 gp). Rich purple corundum (700 gp). 1 Minor magic item.
Oppleby Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor, and carries bastard swords. His auburn hair is thinning but still full. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Blacksmith in town.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Blacksmith job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 10 pp. Deep blue spinel (1200 gp). Moss agate (13 gp). Deep green spinel (120 gp). Aquamarine (1200 gp).
Purban Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Carter
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2
Possessions: 500 gp.
Theodoric Remington, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His black hair is smooth and relatively long. This green eyed westerner is not easily forgotten.
Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business
Ideals: Extrovert. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Nalral hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He has achieved small success as a Bellfounder.
Motivation: To be a Interpreter again; and a deep hatred of brigands
Flaws: Insomniac, Shy. Bonds: Job, Enemies, Adventurer. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 20 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 110000 cp. Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
