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Advanced [show]


Raam Love, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. His red hair is knotted and matted. His gold eyes peer out from beneath his deerstalker brown hat.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Ugly. Bonds: Poor, Immigrant, Military. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Raam Love, Male Tiefling Warlock 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)18 (+4) 15 (+2)17 (+3)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Ignan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 7000 sp. Jet (50 gp). Blue quartz (11 gp). Rich purple corundum (700 gp). 1 Minor magic item.


Social Check DCs


Oppleby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, and carries bastard swords. His auburn hair is thinning but still full. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Blacksmith in town.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Blacksmith job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Oppleby Tarkelby, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)14 (+2) 8 (-1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Deep blue spinel (1200 gp). Moss agate (13 gp). Deep green spinel (120 gp). Aquamarine (1200 gp).


Social Check DCs


Purban Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Greedy, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Carter

Voice: Raspy

Attributes [hide]

Purban Goldfound, Male Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2

Possessions: 500 gp.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His black hair is smooth and relatively long. This green eyed westerner is not easily forgotten.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Ideals: Extrovert. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Remington, Male Human Wizard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Nalral hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He has achieved small success as a Bellfounder.

Motivation: To be a Interpreter again; and a deep hatred of brigands

Flaws: Insomniac, Shy. Bonds: Job, Enemies, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Nalral Helcral, Male Dwarf Wizard 9
Medium (4'3") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 20 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 110000 cp. Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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