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NPC Generator

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Advanced [show]


Berrian Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Berrian is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Dyer, Berrian learned a great deal about his father's area of expertise. A freak accident while working with his Junk Dealer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Berrian Koehlanna, Male Elf Ranger 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has a hunchback. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Denholm, Male Human Bard 7
Medium (6'1") Human, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 11 (+0)17 (+3)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold dragon comb with red garnet eye (1600 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs


Zûmug Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'1" and is wearing a long, violet cloak. His left leg appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family Zûmug was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zûmug decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Insane, Lazy. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Zûmug Reid, Male Half-Orc Wizard 15
Medium (5'1") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 42 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Auran, Halfling
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 7000 gp. Iolite (70 gp). Tiger eye turquoise (13 gp). Chrysoberyl (40 gp). Silver pearl (40 gp). 1 Medium magic item.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple green robe with red stripes complete with hood. He is physically well-built. His auburn hair is drawn into a tight pony tail with a card scrunchie. He has several tiny topaz earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Attractive, Religious. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Taklinn Helcral, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1400 sp.


Social Check DCs


Wrenn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Wrenn Reese, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs

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