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NPC Generator

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Advanced [show]


Nuraval Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His moppish red hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Nuraval was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Job, In love. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Nuraval Durthane, Male Dwarf Warrior 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 121 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 18 (+4)16 (+3) 12 (+1)7 (-2)
Skills Intimidation +2, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll, Terran
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: Gold music box (4000 gp).


Social Check DCs


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His gold crest is lengthy. His eyes are gold and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist. Bonds: Slave, Poor. Occupation: Mason

Voice: American accent

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Druid 5
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20000 cp. 1 Chain shirt. 1 Darkwood Shield. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Bulzo Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Bulzo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: Bulzo hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bulzo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Immigrant, Enemies. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Bulzo Stoutbridge, Male Halfling Warrior 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey armored body suit, with a simple black line shooting up and back down. His fur is yellow, silky, and of moderate length. This copper eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. Spear is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: To reunite with his absent mother; and expand his business

Bonds: Attractive, Job, Family, Immigrant. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Spear Timber, Male Tabaxi Ranger 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 280 gp.


Social Check DCs


Radomir Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Slave, Attractive, Has a crush, Nature. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Radomir Stoutman, Male Halfling Rogue 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 180 gp.


Social Check DCs

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