Modean Hope, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: He was born in a small forest village. Like his father and his sister before him, after school he went straight into learning to become a Stylist. He has set out to sabotage the competition.
Motivation: To be a Hunter again.
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Eye agate (10 gp). Banded agate (10 gp). Rose (80 gp).
Tricking Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his crossbow. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. His fur is short and white. His eyes are likewise amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He also is a firm believer in the manly ideal.
History: Tricking hails from a village terrorized by giants. In his 18th year, his parents were killed by a giants raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Tricking was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Enemies. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: Violet garnet (1100 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Qemuel Patience, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears tan cloth garments or leather armor. His silver hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
Zedaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a feathered hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His scarlet crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a brothel owner, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Persistence. Bonds: Attractive, Criminal record, Mentor. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Dabbledob Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He wears his golden hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Criminal record. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!