Dean Shirley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His brown hair has been sun bleached extensively. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Map Maker.
Motivation: He has a crush on the local Layabout; and he wants to get laid
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 38 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: Gold dragon comb with red garnet eye (1700 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (1000 gp). Jeweled anklet (3000 gp).
Ghâm Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, blue, dusty cloak. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: The child of a Interpreter, who enjoyed hunting, Ghâm was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has decided he is irredeemable; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Opinionated, Persistence. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 71 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp.
Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. With bright chestnut hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp.
Moon Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his pickaxe. His black fur has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: Moon wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Disciplined, Logical. Flaws: Mundane. Bonds: Criminal record. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Gnoll, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Az-Rans Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a trident on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has no hair. His hazel eyes peer out from beneath his broad violet hat.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Healer, but he got bored and became a Layabout. He has achieved small success as a Layabout.
Motivation: Sabotage a competitor; and revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies, Job. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Druidic, Celestial, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
