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Advanced [show]


Alberich Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants a kiss; and someone believes him a fraud

Ideals: Disciplined, Extrovert. Flaws: Insane. Bonds: Rich, Enemies, Has a crush. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Alberich Ungart, Male Dwarf Monk 5
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Orc, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He has worked as a Cook like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Ideals: Opinionated, Artistic. Bonds: Attractive, Military. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Gerard Weld, Male Human Adept 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 4 Tanglefoot bags. 1 Holy water. 1 Holy water. 1 Holy water.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His green crest is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady gold eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Donaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Donaar's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Military, Job. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 4 Smokesticks.


Social Check DCs


Jade In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His lavender fur is long and unkept. His amber unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Insane. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Jade In the Storm, Male Tabaxi Warlock 12
Medium (5'5") Tabaxi, Neutral Good (CR 12)
Armor Class 14
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Arcana +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 300 pp. Lapis lazuli (11 gp). Jet (150 gp).


Social Check DCs


Gimurt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear blue tank tops with brown pants. He keeps his red hair in a pixie cut. His gray eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: A rival would like him out of the picture; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Has a crush, Criminal record. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Gimurt Torunn, Male Dwarf Wizard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 9000 cp. Sardonyx (50 gp). 1 Climber’s kit.


Social Check DCs

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