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Advanced [show]


Watson Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He has moderate length brown hair. His eyes are green and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Entrepeneur, Logical. Flaws: Addict. Bonds: Job. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Watson Underbough, Male Halfling Warrior 3
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Athletics +1, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Jocelyn Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Carpenter. His hair is long and silver with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Jocelyn Qualanthri, Male Half-Elf Commoner 15
Medium (5'2") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 72 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears baggy yellow pantaloons and a grey scarf. He keeps his blonde hair in a flapper bob. His eyes are a pleasant brown.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 4 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Rimple Albaratie, Male Gnome Ranger 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Bathin Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a grey and yellow robe with the hood down. He has moderate length black hair. This black eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Bathin grew up listening to his father's many stories. A gifted student he started as a Brewer, but he got bored and became a Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Bathin Gift, Male Tiefling Barbarian 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)19 (+4) 16 (+3)16 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6

Possessions: 30 gp.


Social Check DCs


Aerdeth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Sold as a small child to a wizard, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Mentor, Nature. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aerdeth Goltorah, Male Elf Sorcerer 13
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 18 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Insight +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved bone or ivory statuette (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs

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