Quick Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His black fur is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Quick hails from a village terrorized by drow. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 98 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Druidic, Auran
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Onyx (30 gp). Moonstone (30 gp). Rock crystal (30 gp). Azurite (13 gp). Red garnet (140 gp). Amber (140 gp). Amber (140 gp). Red spinel (140 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Rich purple corundum (1600 gp). Blue quartz (13 gp). Banded agate (13 gp). Tiger eye turquoise (13 gp). Obsidian (13 gp). Hematite (13 gp). Deep blue spinel (1000 gp). Lapis lazuli (13 gp). Violet garnet (1000 gp). Moonstone (30 gp). Azurite (13 gp). Lapis lazuli (13 gp). Blue star sapphire (1600 gp). Obsidian (13 gp). Amethyst (140 gp). Hematite (13 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Banded agate (13 gp). Onyx (30 gp). Onyx (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gilbert Brady, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has a very tight haircut. This hazel eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal music training, and achieved minor success. By chance he met his sister recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and wants to raise his children well
Ideals: Disciplined, Artistic. Bonds: Immigrant, Family, In love. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp. Red spinel (70 gp).
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He has a large violet mantle and cape that has been intricately interwoven into his green robe. His red hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Citrine (40 gp). Moss agate (7 gp). Hematite (7 gp). Hematite (7 gp). Lapis lazuli (7 gp). Rock crystal (40 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a wide-brimmed hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is content
Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 8000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (400 gp). Old masterpiece painting (400 gp).
Skoth Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue painted combat armor at almost all times. He keeps his black hair in a pixie cut. His gray eyes peer out from beneath his broad blue hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Skoth took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skoth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Poor, Military. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp.
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