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Advanced [show]


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His auburn hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Baern took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he is content

Ideals: Logical. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor, Nature. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Baern Aranore, Male Dwarf Cleric 10
Medium (4'5") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills History +7, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Halfling, Aquan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting yellow shirt and pants. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Erias took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and marry his brother to traveling adventurers

Ideals: Athletic, Joker, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Erias Daerdahk, Male Dwarf Fighter 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)9 (-1) 15 (+2)8 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Gardain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple white robe with tan stripes complete with hood. His moppish chestnut hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Professionalism, Logical, Fighting. Flaws: Ugly. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Gardain Torevir, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Aelar Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting tan shirt and pants. He has a very tight haircut. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Aelar studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and wants a kiss

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Aelar Meliamne, Male Elf Monk 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 400 sp.


Social Check DCs


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is smooth and relatively long. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Fighting. Bonds: Poor, Criminal record. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Qualen Daergel, Male Gnome Wizard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 15000 cp. Amber (140 gp). Golden yellow topaz (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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