Marbas Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear green clothing when he does not wear armor. His dark red hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Marbas lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1100 gp. White opal (600 gp). Black pearl (700 gp). Alexandrite (700 gp). Malachite (4 gp). Peridot (30 gp).
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with blue pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish black hair is in a traditional bowl cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Disease. Bonds: Attractive, Adventurer, In love. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Habor Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in white turtlenecks beneath a green coat with black slacks. His blue hair has been sun bleached extensively. His red eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gifted from a young age, Habor studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Family, In love. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 15)
Armor Class 13
Hit Points 65 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 1000 gp. Hematite (9 gp). Amethyst (120 gp). Iolite (60 gp). Moonstone (60 gp). Jet (120 gp). Blue quartz (9 gp). Chrysoprase (60 gp). Alexandrite (1500 gp). Rhodochrosite (9 gp). Blue star sapphire (1200 gp). Emerald (1200 gp). Fiery yellow corundum (1200 gp). Black star sapphire (1200 gp). 1 Medium magic item.
Názkûga Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a white armored body suit, with a simple green line shooting up and back down. He has a hunchback. His moppish black hair is in a traditional bowl cut. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: Born in the north to a Stableman, Názkûga learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Stableman for hire.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and expand his business
Flaws: Ugly, Impulsive, Addict. Bonds: Job. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Star ruby (1500 gp). Bloodstone (40 gp). Red-brown spinel (70 gp). Freshwater pearl (14 gp). Citrine (40 gp). Onyx (40 gp). Onyx (40 gp). Eye agate (14 gp). Amethyst (70 gp). White opal (1500 gp).
Boddynock Beren, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a tan poncho over his likewise colored trousers and shirt. His head has been shaved. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Boddynock enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. Through the years after Boddynock was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Boddynock's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Mentor. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork manacles. 1 Simple lock. 1 Superior lock.
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