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NPC Generator

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Advanced [show]


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports blue clothing, slightly heavier than average wear. His blonde hair is long and unkept. His brown unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Flaws: Ugly, Disease, Addict, Lazy. Bonds: Immigrant. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Guy Clapham, Male Human Commoner 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 17 (+3)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Wymar Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his grey robe and has his spear always slung over his shoulder. His auburn hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom.

Ideals: Logical. Flaws: Mundane, Selfish. Bonds: Military. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Wymar Mundy, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Akmen Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears pastel painted combat armor at almost all times. His red hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He has always had a great fascination with Tiefling culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Flaws: Ugly, Racist, Shy. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Akmen Vigil, Male Tiefling Expert 7
Medium (6'2") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 14 (+2)18 (+4)
Skills Acrobatics +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +7

Possessions: 50 pp. Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Nim Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A 4'9" southern man, he is wearing a long, white cloak. His chestnut hair is greasy and uncared for. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Bricklayer, but he was a colossal failure. He now owns his own business.

Motivation: Many orcs want him driven away; and expand his business

Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Nim Iranapha, Male Elf Barbarian 10
Medium (4'9") Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Performance +7, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Karg Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His white hair and beard is wavy and long. He has blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Karg Churchill, Male Half-Orc Warrior 4
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 15 (+2)11 (+0)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Obsidian (6 gp). Rhodochrosite (6 gp). Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs

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