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NPC Generator

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Advanced [show]


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a morningstar. He has moderate length black hair. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Guy was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Guy Wentworth, Male Human Paladin 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp.


Social Check DCs


Krimmon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear brown tank tops with tan pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a pair of adventurers, Krimmon grew up listening to his mother's many stories. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Krimmon Wildcloak, Male Halfling Sorcerer 12
Small (2'10") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)8 (-1) 12 (+1)18 (+4)
Skills Persuasion +8, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Obsidian (4 gp). Golden yellow topaz (800 gp). Banded agate (4 gp). Blue sapphire (1600 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Liadon, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white leather gloves, a white jacket, and tight pants. His red hair is heavily combed to the left. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Efferil took refuge in the large cave and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Efferil Liadon, Male Elf Warrior 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +5, Deception +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Solomon Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His moppish chestnut hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Solomon was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and doesn't want to be a stylist and was forced into it by his family

Flaws: Disease, Sensitive, Racist. Bonds: Attractive, Family. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Fidget, Male Human Barbarian 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Rimple Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His auburn hair is cut short. His fierce amber eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: He is a Slaad in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break

Ideals: Disciplined, Philantrophist, Fighting. Bonds: Adventurer, Debt. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Rimple Daergel, Male Gnome Ranger 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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