Valafar Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his morningstar ready. He wears a broad hat to cover his moderate length dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Valafar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Fighting. Flaws: Mundane, Antagonistic, Disease. Bonds: Attractive. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: Deep blue spinel (400 gp). Bloodstone (40 gp). 1 Minor magic item.
William Copeland, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He has moderate length red hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Joker, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 100 gp.
Manfred Watson, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has done his best to style his blonde hair to look like a famous performer. His brown eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Manfred studied abroad. After coming to the age of reason, Manfred took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Guardian, Immigrant, Adventurer. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Eye agate (5 gp). Hematite (5 gp).
Taklinn Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears green cloth garments or leather armor. He has a small bristly mustache and wavy black hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: Emerald (1300 gp). Coral (70 gp). Eye agate (4 gp). Moss agate (4 gp). Star rose quartz (30 gp). Citrine (30 gp). Black star sapphire (1300 gp). Alexandrite (1500 gp). 1 Minor magic item.
Glim Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He wears a colorful flower in his silver hair. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Mayor, his father struggled to pay the bills. He worked as a nervous Interpreter and found it very stressful. He has achieved small success as a Interpreter.
Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2200 gp. Rock crystal (70 gp). Deep blue spinel (1200 gp). Black pearl (1200 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (1200 gp). Tourmaline (130 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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