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NPC Generator

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Advanced [show]


Leaf Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. Leaf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Immigrant. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Leaf Shoe, Male Tabaxi Monk 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Red-brown spinel (90 gp).


Social Check DCs


Shifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Shifting Moon, Male Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)12 (+1) 13 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Zaffrab Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His red hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Zaffrab hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Zaffrab was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Optimist. Flaws: Emotional. Bonds: In love, Enemies, Slave. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zaffrab Offund, Male Gnome Monk 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dazzazn Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His feathered hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Dazzazn grew up listening to his mother's many stories. Dazzazn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Dazzazn Ebynichtomonis, Male Dragonborn Sorcerer 7
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the south to a Sellsword, Traubon learned a great deal about his mother's area of expertise. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Traubon Daraln, Male Dwarf Sorcerer 10
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 700 gp. Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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