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NPC Generator

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Advanced [show]


Cairn Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He has styled his red hair well, parting it to the left. His black eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cairn was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Cairn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cairn's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Cairn Dodge, Male Tiefling Druid 8
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)19 (+4)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp. Jasper (50 gp). Fiery yellow corundum (900 gp). Moss agate (13 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Hirrathak Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue crest is knotted and matted. His eyes are gold and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Hirrathak studied abroad. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Gifted, Fighting. Bonds: Attractive, Family. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Hirrathak Vangdondalor, Male Dragonborn Rogue 7
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Smoking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Smoking decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Smoking Wind, Male Tabaxi Aristocrat 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left leg appears badly burned and disfigured. His cinnamon fur is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Flaws: Depressed. Bonds: Attractive, Family, Poor. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Adept 7
Medium (5'3") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a plains tribe. He worked as a nervous Healer and found it very stressful. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and to be a miner again

Flaws: Ugly, Sensitive, Shy, Fearful. Bonds: Nature, Job. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Olunt Bloodkith, Male Dwarf Bard 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp.


Social Check DCs

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