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NPC Generator

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Advanced [show]


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His black hair is long and unkept. His eyes are a pleasant green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Heward Barlow, Male Human Barbarian 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. 1 Chain shirt.


Social Check DCs


Boddynock Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Rich. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Boddynock Sympony, Male Gnome Wizard 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 18 (+4)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His hair, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Balimaar was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and he is a bit of a kleptomaniac

Ideals: Persistence, Artistic. Flaws: Ugly, Forgetful. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Balimaar Xistsrith, Male Half-Elf Monk 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 18 (+4)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Lone Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears green cloth garments or leather armor. His lavender fur is smooth and relatively long. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Lone Of Spirit, Male Tabaxi Cleric 11
Medium (6'10") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp. Obsidian (16 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Moss agate (16 gp). Coral (140 gp).


Social Check DCs


Rangrim Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Artistic. Bonds: Attractive, In love, Guardian, Family. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Rangrim Broodfist, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Smoky quartz (70 gp). Citrine (70 gp). Golden yellow topaz (1100 gp). Moss agate (7 gp). Zircon (70 gp). Onyx (70 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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