Dreali Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are a pleasant blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 76 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
Possessions: 800 pp. Moss agate (7 gp). Obsidian (7 gp). Moss agate (7 gp). Blue sapphire (600 gp). Rhodochrosite (7 gp). Amethyst (140 gp). Golden yellow topaz (200 gp). Star ruby (600 gp). Rich purple corundum (600 gp). Banded agate (7 gp). Freshwater pearl (7 gp). Violet garnet (200 gp). Bloodstone (30 gp). Deep green spinel (140 gp). 1 Medium magic item.
Koeth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is typically in his Fletcher uniform. Beneath his clothing is a huge mess of scar tissue. His black hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has drifted from career to career and currently works as a Fletcher.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Slave, Family. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Black pearl (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Quarethon Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. He has copper crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Quarethon will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Quarethon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Extrovert, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. 3 Alchemist’s fire. 3 Tanglefoot bags. 7 Acid flasks.
Anthony Garrick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his golden hair well, parting it to the right. His eyes are likewise violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He left for the east, certain he would find work there.
Motivation: To be a Bowyer again.
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 gp.
Cairn Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'2" and is renowned for his bright green suits and hats. His left hand appears badly burned and disfigured. His dark red hair is unkempt and raggedy. His eyes are a pleasant white.
Personality: Calm and collected, he is a well trained Junk Dealer. Cairn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Further expansion of business.
Flaws: Ugly, Hedonist. Bonds: Poor, Job, Religious. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. Bloodstone (20 gp). Lapis lazuli (9 gp). White pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
