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Advanced [show]


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His chestnut hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 2000 sp. Jet (140 gp). Zircon (40 gp). Lapis lazuli (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Landon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He has a hunchback. His golden hair is matted, messy, and big. His eyes are hazel and he is always smoking a pipe.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Poor, Adventurer. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Theobald Landon, Male Human Fighter 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp.


Social Check DCs


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears black cloth garments or leather armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Hedonist. Bonds: Religious, Has a crush, Family. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Dimble Garrick, Male Gnome Wizard 7
Small (3'6") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Aquan, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 50000 cp. Smoky quartz (40 gp). Jade (100 gp). Rhodochrosite (11 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Ralf Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a feathered hat to cover his moderate length auburn hair. He has green eyes and a green hat with a red feather.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Fearful, Mundane. Bonds: Enemies. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Ralf Carlyle, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. Golden pearl (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his long lavender fur kept up in a rat tail. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shifting is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Spy.

Motivation: To be a Miller again; and nothing but the best is good enough for him

Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Poor, Job. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Shifting Of Claws, Male Tabaxi Warrior 10
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 36 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills Intimidation +6, Survival +8
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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