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Dench Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man tends to wear a red poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Dench would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Dench and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Religious, Enemies. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Dench Conway, Male Half-Orc Cleric 6
Medium (5'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)7 (-2) 16 (+3)8 (-1)
Skills Nature +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 40000 cp. Tiger eye turquoise (9 gp). Smoky quartz (30 gp). White pearl (80 gp).


Social Check DCs


Quarion Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, Enemies, Nature, Adventurer. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Quarion Bohm, Male Half-Elf Paladin 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. A life-sized copper and silver statuette of a cockatrice. (90 gp).


Social Check DCs


Ildrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He likes to wear ponchos typically of a light yellow in addition to tight pants. His gold crest is heavily combed to the right. He has a dull look in his gold eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. He moved out south to avoid the crime he committed. He left for the east, certain he would find work there.

Motivation: Many giants want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Ildrex Qyxpahrgh, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)15 (+2) 9 (-1)13 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Azaki Floshem, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green cloak and cross-gartered grey stockings. His hair is blonde and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Elven conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Criminal record. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Azaki Floshem, Male Elf Bard 13
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 38 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 14 (+2)18 (+4)
Skills Arcana +7, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 700 pp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.


Social Check DCs


Modean Music, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His small hat is riddled with cuts and holes. His white eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. When Modean reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Modean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Modean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Modean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Modean Music, Male Tiefling Rogue 7
Medium (6'1") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp. Alexandrite (1000 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Azurite (8 gp).


Social Check DCs

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