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Advanced [show]


Skamos Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his dark red hair down. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich eastern family. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Skamos Rage, Male Tiefling Barbarian 6
Medium (5'4") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp.


Social Check DCs


Cask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy green pantaloons and a tan scarf. He keeps his beige fur in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: The child of a Mercenary, who enjoyed hunting, Cask was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He has achieved small success as a Soapmaker.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Adventurer, Nature, Job, Family. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Cask Buttons, Male Tabaxi Druid 9
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. Chalcedony (30 gp). Sardonyx (30 gp).


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his nunchaku. His white fur is lengthy and is close to two feet long. His copper eyes peer out from beneath his Stetson black hat.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Cask Peak, Male Tabaxi Aristocrat 7
Medium (6'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)18 (+4)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: Red-brown spinel (50 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his black fur well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a crush on the local Navigator; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Family, Has a crush. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Kite Shoe, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)16 (+3) 14 (+2)19 (+4)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Draconic, Celestial
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: Aquamarine (700 gp).


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has red hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and a deep hatred of orcs

Flaws: Depressed. Bonds: Enemies, Family, Rich, Nature. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Altham, Male Human Paladin 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. Moonstone (50 gp).


Social Check DCs

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