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NPC Generator

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Advanced [show]


Gennal Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He is renowned for his bright black suits and hats. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Unemployed soon after.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Gennal Yaeldrin, Male Elf Fighter 7
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Baern Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large brown jacket. His blonde hair is cut jaggedly and amateurishly. His eyes are brown and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Baern is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Baern liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: To end his boredom; and money/treasure

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Nature, Rich. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Baern Hammerstone, Male Dwarf Commoner 6
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Nirgel Ecstasy, Male Tiefling Bard 5
Medium (5'9") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1 Minor magic item.


Social Check DCs


Râsh Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Adventurer uniform. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He has hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Râsh was born in the north. At a young age he loved to build and create. A gifted student he started as a Detective, but he got bored and became a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Professionalism, Philantrophist, Persistence, Fighting. Bonds: Job. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Râsh Adley, Male Half-Orc Cleric 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp. Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1100 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Alvyn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His long red hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Cartwright job and began his own company from there.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Ugly, PTSD. Bonds: Rich, Job, Religious, Nature. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Alvyn Munggen, Male Gnome Cleric 7
Small (3'7") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Solid gold idol (1200 gp). Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs

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