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Advanced [show]


Gorgûm Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gorgûm Blakely, Male Half-Orc Druid 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 120 gp. Jade (150 gp).


Social Check DCs


Modean Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blue hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: He got into the Locksmith business at a young age. After coming to the age of reason, Modean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and to be a mason again

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Modean Idea, Male Tiefling Rogue 6
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 800 gp. Coral (150 gp).


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. He keeps his long gray fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. His divine abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Fighting, Extrovert, Entrepeneur, Gifted, Athletic. Flaws: Ugly. Occupation: Roofer

Voice: German accent

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Cleric 7
Medium (6'6") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Gold and topaz bottle stopper cork (800 gp). Carved bone or ivory statuette (20 gp). Gold and topaz bottle stopper cork (800 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Dalgal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the north. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Bookbinder, Dalgal learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Bookbinder soon after.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Religious, Job. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Dalgal Goblinbane, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 108 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp.


Social Check DCs


Edge Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue costume with the symbols of the sun god on his torso. He keeps his white fur in a pixie cut. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Edge grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Edge Of Ivory, Male Tabaxi Warlock 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 16000 sp. Alexandrite (500 gp). Rose (50 gp). Violet garnet (500 gp). Brown-green garnet (160 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs

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