Wobbles Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to cover his moderate length golden hair. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Wobbles was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Disciplined, Joker. Bonds: Poor, Adventurer, Job, Family. Occupation: Layabout
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 8)
Armor Class 15
Hit Points 88 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 10000 sp. Red garnet (160 gp). Star rose quartz (70 gp).
Wiggens Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown wide-brimmed hat and brown clothes. His red hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed southerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family He worked as a nervous Slave Trader and found it very stressful. He became a Slave Trader soon after.
Motivation: He loathes his own lifestyle; and seeks redemption
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Criminal record, Job. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His fur is white and curly. His fierce green eyes like to dwell on things.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Navigator, but he got bored and became a Shoemaker. He became a Shoemaker soon after.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Bonds: Job, Enemies, Military, Family. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Charles Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Charles was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: He loathes his own lifestyle; and further expansion of business
Flaws: Depressed. Bonds: Family, Immigrant, Job, Adventurer. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. Silver pearl (50 gp). Peridot (40 gp). Deep blue spinel (800 gp).
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered white stockings. He has a slight overbite and is overall scrawny. His long black hair is drawn into a two foot long braid. This gray eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Many brigands want him driven away; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job, Enemies. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
