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Advanced [show]


Azaki Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this eastern man wears a violet vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: Azaki wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Azaki Qualanthri, Male Elf Fighter 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy white pantaloons and a black scarf. His hair, while still mostly chestnut, has prominent grey streaks. This green eyed easterner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Beggar, who enjoyed hunting, Naill was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Adventurer, Nature, Job, Military. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Naill Aloro, Male Elf Monk 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Oriax Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has brown hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Navigator, Oriax learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Philantrophist, Fighting. Bonds: Has a crush, Job, Immigrant. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Oriax Doubt, Male Tiefling Monk 4
Medium (5'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 17 (+3)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His red hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Painter again.

Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Tatum, Male Human Rogue 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common, Auran, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Watson Elderberry, Male Halfling Sorcerer 14
Small (2'11") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 73 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 9 (-1)18 (+4)
Skills Performance +9
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold dragon comb with red garnet eye (1700 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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