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NPC Generator

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Advanced [show]


Serpent Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His fur is lavender and very short. He has several tiny opal earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. Serpent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Serpent decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Insane. Bonds: Rich, Criminal record, Religious. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Serpent Shore, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)19 (+4) 13 (+1)12 (+1)
Skills Perception +5, Religion +8
Senses Passive Perception 18
Languages Common, Ignan, Halfling, Orc, Goblin
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1100 gp. Emerald (900 gp). Violet garnet (1200 gp).


Social Check DCs


Ombul Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, grey cloak. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ombul reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of goblins

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Immigrant, Enemies. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Ombul Leagallow, Male Halfling Wizard 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 280 gp.


Social Check DCs


Ar-Baruk Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has auburn hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Sculptor, Ar-Baruk learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Ar-Baruk has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new sculptor responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Job, Criminal record, Military. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Ar-Baruk Denholm, Male Half-Orc Expert 2
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5

Possessions: 340 gp. Pink pearl (110 gp). Carnelian (40 gp). Amethyst (110 gp).


Social Check DCs


Arannis Nailo, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with white pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Animal Trainer, Arannis learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Impeccable, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Arannis Nailo, Male Elf Adept 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10000 cp.


Social Check DCs


Andram Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly bows and sais. He sports a flattop hair cut. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Military. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Andram Wrath, Male Tiefling Druid 2
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 17 (+3)16 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 380 gp.


Social Check DCs

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