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Advanced [show]


Ombul Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: Expand his business; and wants to raise his children well

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Ombul Elderberry, Male Halfling Rogue 12
Small (3'0") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 100 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Performance +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white deerstalker hat and white clothes. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Criminal record, Adventurer, Family. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Bernard Kitchur, Male Human Monk 11
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Deception +6, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears silk and lounges about seductively. His hair, while still mostly white, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Percival Dalanthan, Male Half-Elf Commoner 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Delg Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Delg was born on a far northern plains where he grew up under the tutelage of his mother, an expert Mayor. He now mingles about in high society.

Motivation: He would like to get married and retire; and he has a crush on the local spy

Bonds: Has a crush, Rich, Immigrant. Occupation: Mayor

Voice: German accent

Attributes [hide]

Delg Balderk, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Skirt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His gray fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: Skirt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has never given up on his painting dream.

Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Emotional. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Skirt Grass, Male Tabaxi Wizard 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)8 (-1) 16 (+3)17 (+3)
Skills Acrobatics +8, Deception +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Just what you see.


Social Check DCs

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