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Lance Shelly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His hair is short and auburn. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Lance was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Joker, Persistence. Bonds: Attractive, Family, Religious. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Shelly, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. Smoky quartz (60 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Religious, Enemies. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Ombul Brightmoon, Male Halfling Rogue 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Mreksh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man is wearing the road beaten gear of a warrior. He has no crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Tanner profession.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Mreksh Norixius, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (13 gp). Alexandrite (600 gp).


Social Check DCs


Hadarai Floshem, Male Elf [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a white suit, green shirt, and grey tie. His clothes are grease stained in places. He is bald on top and has large white tufts of hair around his ears. This hazel eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Hadarai took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Hadarai Floshem, Male Elf Warlock 13
Medium (5'1") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Deception +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 100 pp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this northern man wears baggy green pantaloons and a tan scarf. His blonde hair has been sun bleached extensively. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Athletic, Entrepeneur, Logical. Flaws: Mundane, Insane. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Veit Bigtoe, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 57 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Terran, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (2400 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (600 gp). Golden circlet with four aquamarines (5000 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs

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