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Advanced [show]


Dayereth Eathalena, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dayereth Eathalena, Male Elf Warlock 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Andram Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He has dark red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Rich, Slave. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Andram Charisma, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran, Celestial, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 230 gp. Carnelian (60 gp). Jade (120 gp).


Social Check DCs


Baern Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Baern was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Insomniac. Bonds: Poor, Enemies, Attractive. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Baern Brawnanvil, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp.


Social Check DCs


Flask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His cinnamon fur is braided into rings. His eyes are likewise amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family In his 10th year, his parents were killed by a illithids raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Revenge.

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Enemies, Criminal record. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Flask Of Snakes, Male Tabaxi Warlock 7
Medium (5'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. Gold music box (1000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Elaim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Knight does. His skin is also unnaturally pale. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He is a Maurezhi in disguise. After coming to the age of reason, Elaim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Knight for hire.

Motivation: Sabotage a competitor.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Knight

Voice: Whispers

Attributes [hide]

Elaim Thrahak, Male Dwarf Ranger 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 sp.


Social Check DCs

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