Maagog Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His clothes are grease stained in places. His crest is greying and his face has many wrinkles. His gold eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He uses divination through singing.
History: He was born in the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.
Motivation: Wants his loneliness to end; and he feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Has a crush. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Rael Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Mercenary does. He has styled his auburn hair well, parting it to the left. His thin eyebrows rest above his beady green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Rael was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Mercenary and found it very stressful. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and to be a assassin again
Flaws: Ugly, Hedonist. Bonds: Job, Family, Poor. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 88 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +4
Possessions: 4000 gp. An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Shoemaker in town.
History: Baern was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He's looking for his big break; and further expansion of business
Ideals: Opinionated. Bonds: Adventurer, Job, Attractive. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
Barendd Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of strength around his neck, and a spear on his belt. He wears a colorful flower in his blonde hair. This gray eyed easterner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Bonds: Attractive, Criminal record, Family, Nature. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 77 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 120 pp. Deep blue spinel (1100 gp).
Arnold Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries with him a set of spears on his belt, each one with a ruby on the hilt. His black hair is singed and shortened. His eyes are hazel and beady.
Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.
History: He was born in the west. Arnold was born on a far western plains where he grew up under the tutelage of his father, an expert Map Maker. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Rock crystal (40 gp). 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
