Nuraval Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He is portly but not overly obese. He has wavy blonde hair. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. An abacus with copper, silver and gold markers (70 gp).
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of greataxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his orange fur in a pixie cut. His yellow unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lone hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Fighting, Philantrophist, Extrovert. Flaws: Disease. Bonds: Enemies. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Harbek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky brown painted plate armor. He wears a colorful flower in his silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving Harbek enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Harbek was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Attractive, Religious. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Jasper (40 gp). Red spinel (120 gp). Hematite (8 gp). 1 Masterwork Common Melee.
Peter Remington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white armored body suit, with a simple black line shooting up and back down. His white hair, when down, is lengthy. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 51 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp. Red spinel (100 gp). Freshwater pearl (5 gp). Lapis lazuli (5 gp). Rich purple corundum (1300 gp). Rock crystal (60 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Aust was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Aust was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aust was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Mentor, Military. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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