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Advanced [show]


Alston Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his tan robe and has his crossbow always slung over his shoulder. He wears a top hat to hide his balding. His eyes are hazel and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of specialists.

Motivation: Many giants want him driven away; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Rich, Enemies. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alston Raulnor, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Cory Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Cory Bentham, Male Human Paladin 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs


Kellen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut jaggedly and amateurishly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Kellen Murnig, Male Gnome Fighter 11
Small (3'7") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 63 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 18 (+4)16 (+3)
Skills Animal Handling +8, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1900 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).


Social Check DCs


Mantus Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'6", this man typically wears white cloth garments or leather armor. His dark red hair is singed and shortened. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Immigrant, Poor. Occupation: Tailor

Voice: French accent

Attributes [hide]

Mantus Bedlam, Male Tiefling Cleric 3
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1800 sp.


Social Check DCs


Qemuel Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a black coat over a grey low-cut shirt, and a Stetson hat upon his head. He has styled his brown hair well, parting it to the left. He has several tiny sapphire earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Disease. Bonds: Rich, Family, Adventurer. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Qemuel Hurt, Male Tiefling Wizard 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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