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NPC Generator

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Advanced [show]


Travok Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Travok was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Travok Foamtankard, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 18 (+4)12 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Giant, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His white crest is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Mreksh was born in the west. At a young age he loved to build and create. Mreksh was born on a far western desert where he grew up under the tutelage of his mother, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Mreksh Tiammanthyllish, Male Dragonborn Ranger 3
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Athletics +5, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Cockaby Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. He has no hair. His fierce gray eyes like to dwell on things.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Dyer in town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Mentor. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Cockaby Nucklestamp, Male Gnome Expert 13
Small (3'2") Gnome, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 74 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Alexandrite (1300 gp). Rhodochrosite (12 gp). Onyx (70 gp). Deep green spinel (100 gp). Azurite (12 gp). Black star sapphire (600 gp). Amethyst (100 gp). Red-brown spinel (100 gp). Bloodstone (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west. Whurbin was born on a far western plains where he grew up under the tutelage of his father, an expert Architect. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Flaws: Mundane, Insane. Bonds: Rich, Immigrant, Family. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Whurbin Graybeard, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His beige fur is lengthy and is close to two feet long. This green eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he is greedy

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Rich, Religious, Has a crush. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Monk 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 100 pp. Zircon (20 gp). Deep blue spinel (500 gp). Banded agate (11 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Rose (20 gp). Golden pearl (50 gp).


Social Check DCs

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