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NPC Generator

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Advanced [show]


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears skinny pants and wears a pastel and brown robe with the hood down, and his gloved hand is found clutching a sword. With bright red hair and a scraggly beard. He has hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Professionalism, Persistence, Athletic. Flaws: Emotional. Bonds: Immigrant. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Arnold Walcott, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Crampernap Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Locksmith does. He wears a colorful flower in his silver hair. His amber eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Attractive, Adventurer. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Crampernap Loofollue, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Shump Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is unkempt and raggedy. This hazel eyed southerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Job. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Shump Blakely, Male Half-Orc Warlock 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 140 gp. Onyx (80 gp).


Social Check DCs


Nil Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and very short. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Professionalism. Bonds: Attractive, Military. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nil Altham, Male Half-Orc Druid 7
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Elven, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 600 gp.


Social Check DCs


Mordai Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a brown shirt with thin grey vertical stripes and tan pants. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of eastern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Mordai never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Bonds: Attractive, In love, Immigrant, Enemies. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Mordai Loyalty, Male Tiefling Rogue 6
Medium (6'4") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)18 (+4) 11 (+0)17 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Aquamarine (400 gp).


Social Check DCs

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