Azzakh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. His red eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.
Motivation: To unite with his sister; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 gp. Tiger eye turquoise (4 gp). Sard (60 gp). Blue sapphire (800 gp). 1 Minor magic item.
Burgell Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: An older man who typically wears white cloth garments or leather armor, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Burgell grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Extrovert. Flaws: Ugly, Cynical. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. He has wavy beige fur. His green eyes dart from person to person to random spaces in the air.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Job, Military. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Hork Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his nunchaku. With bright white hair and a scraggly beard. His fierce brown eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Hork lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, In love. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy tan pantaloons and a yellow scarf. He is tall, broad shouldered and powerfully built. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Justice, Logical. Flaws: Shy. Bonds: Poor, Religious. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
