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NPC Generator

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Advanced [show]


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown fur is braided into rings. He has yellow eyes and a grey hat with a white feather.

Personality: Calm and collected, he is a well trained Spice Merchant. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Trail Candle, Male Tabaxi Bard 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 90 pp.


Social Check DCs


Geoffrey Tatum, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His white hair is long and unkept. His eyes are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Geoffrey Tatum, Male Human Druid 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran, Halfling, Orc, Ignan
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3000 gp. Eye agate (7 gp). Chrysoberyl (90 gp). Citrine (50 gp). Moonstone (50 gp). Hematite (7 gp).


Social Check DCs


Grom Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet shirt with thin white vertical stripes and grey pants. His golden hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, In love. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Grom Nash, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 12 (+1)8 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Sun Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy blue pantaloons and a grey scarf. His beige fur is knotted and matted. He has amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with dancing.

History: Sun was born with his mother's beautiful face. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Artistic. Bonds: Attractive, Debt, Job, Adventurer. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sun Wing, Male Tabaxi Aristocrat 3
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)13 (+1) 14 (+2)19 (+4)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Senteq Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 13 years.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Senteq Murnig, Male Gnome Warlock 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs

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