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NPC Generator

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Advanced [show]


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Frouse took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: To end his boredom.

Ideals: Optimist, Professionalism, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Frouse Horcusporcus, Male Gnome Wizard 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lance Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light pastel in addition to tight pants. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Depressed, Impulsive, Addict. Bonds: Immigrant, Criminal record, Family. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Lance Nagel, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 70 pp. 1 Crowbar. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Hugh Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His golden hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Hugh Crawford, Male Human Rogue 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 2 Alchemist’s fire.


Social Check DCs


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Whurbin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Whurbin's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Whurbin and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Commoner 10
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 18 (+4)12 (+1)
Skills Insight +8, Investigation +7
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Halfling, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 250 pp. 1 Minor magic item.


Social Check DCs


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a yellow and tan handkerchief worn on his left side. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. Gimgen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Mayor for hire.

Motivation: To end his boredom; and to reunite with his absent father

Flaws: Mundane. Bonds: Guardian, Family, Religious, Job. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Aristocrat 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp.


Social Check DCs

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