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NPC Generator

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Advanced [show]


Darrow Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He has a long chestnut beard with little hanging trinkets. His eyes are brown and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Darrow grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, PTSD, Insane. Bonds: Adventurer, Has a crush. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Darrow Smoothhands, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Auran, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 40000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Nicholas Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears a white Stetson hat and white clothes. He is muscular with a powerful set of arms. He wears his auburn hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family, Adventurer. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Nicholas Dudley, Male Human Bard 10
Medium (6'5") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 200 pp. Hematite (15 gp). Bloodstone (70 gp). Fiery yellow corundum (1600 gp). Tiger eye turquoise (15 gp). Eye agate (15 gp). Blue quartz (15 gp). Azurite (15 gp). Black star sapphire (1600 gp).


Social Check DCs


Odorr Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, blue cloak. His red hair is long and unkept. He has hazel eyes.

Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Odorr was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer, Guardian. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Odorr Brent, Male Half-Orc Ranger 13
Medium (5'6") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 86 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Sapphire pendant on gold chain (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Medium magic item.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a moderate pudge and is not very fit. He keeps his lavender fur in a pixie cut. His eyes, though not visible through his cowl, are yellow.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Bonds: Attractive, Nature, Adventurer, Job. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Sun In the Wind, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Mamnen Still, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: Mamnen hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Shipwright has made it difficult for him to sleep.

Motivation: Many dire rats want him driven away.

Ideals: Professionalism. Bonds: Attractive, Enemies, Religious. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Mamnen Still, Male Tiefling Bard 6
Medium (6'8") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs

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