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Hirrathak Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean grey cloak covering his clean studded leather. He wears his copper crest down. His red eyes peer out from beneath his feathered grey hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Carter business at a young age. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Criminal record. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Hirrathak Linxakasendalor, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 3000 cp. Eye agate (16 gp).


Social Check DCs


Shifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has no fur. His eyes are hazel and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Military. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Shifting Shore, Male Tabaxi Wizard 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


William Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. He has hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Military, Poor. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

William Horner, Male Half-Elf Cleric 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. 2 Alchemist’s fire.


Social Check DCs


Oren Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white coat over a green low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a Stetson hat to cover his moderate length silver hair. He has gleaming, smiling green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Knight, who enjoyed hunting, Oren was taken on many hunting expeditions. Oren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Bonds: Rich, Job, Nature, Adventurer. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Oren Greenleaf, Male Halfling Warrior 16
Small (2'11") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 142 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Auran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +5

Possessions: 3000 gp. Silver pearl (60 gp). Rhodochrosite (11 gp). Golden yellow topaz (1300 gp). Violet garnet (1300 gp). Jasper (30 gp). Blue quartz (11 gp). Tourmaline (60 gp). Chrysoprase (30 gp). Star rose quartz (30 gp). Amethyst (60 gp). Obsidian (11 gp). Eye agate (11 gp). Smoky quartz (30 gp). Tiger eye turquoise (11 gp). Smoky quartz (30 gp). Silver pearl (60 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Banded agate (11 gp). Black pearl (1300 gp). Violet garnet (1300 gp).


Social Check DCs


Gûnd Webley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears light armors faded through time and improper care. With bright blonde hair and a scraggly beard. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of illithids once and for all.

History: Gifted from a young age, Gûnd studied abroad. In his 17th year, his parents were killed by a illithids raid, leaving Gûnd alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Gûnd Webley, Male Half-Orc Wizard 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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