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NPC Generator

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Advanced [show]


Merihim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a pastel coat over a tan low-cut shirt, and a top hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His red eyes peer out from beneath his top pastel hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Merihim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Merihim Sadness, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 15 (+2)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 150 pp. Golden pearl (110 gp). Black opal (700 gp). White opal (700 gp). Brown-green garnet (110 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs


Wobbles Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his writing dream.

Motivation: An old rival family wants him found; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist, Artistic. Bonds: Attractive, Family, Slave. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Wobbles Ningel, Male Gnome Monk 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 124 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)15 (+2) 18 (+4)13 (+1)
Skills Arcana +7, Nature +7
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Deep blue spinel (400 gp). Violet garnet (400 gp). 1 Medium magic item.


Social Check DCs


Fenriz Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair is smooth and relatively long. His skin is flawless and his white eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.

History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fenriz's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Fenriz Soft, Male Tiefling Druid 10
Medium (5'4") Tiefling, Neutral Evil (CR 10)
Armor Class 9
Hit Points 92 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)12 (+1) 15 (+2)20 (+5)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 13000 sp. Chrysoprase (60 gp). Freshwater pearl (13 gp). Fiery yellow corundum (1200 gp). Aquamarine (1100 gp). Moonstone (60 gp). Chrysoberyl (50 gp).


Social Check DCs


Aust Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Aust Hanali, Male Elf Wizard 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 18 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 300 pp. Carnelian (70 gp). Aquamarine (1100 gp). Black pearl (1100 gp). White pearl (120 gp). Tourmaline (120 gp). Aquamarine (1100 gp). Brown-green garnet (120 gp). Tourmaline (120 gp). White opal (400 gp). Black pearl (1100 gp). White opal (400 gp). Golden yellow topaz (1100 gp). 1 Medium magic item.


Social Check DCs


Alvyn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" western man, he wears a white tunic with blue highlights, and long tan pants that bunch up around his shoes. His white hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Alvyn was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Job, Family, Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Alvyn Nackle, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +0, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 16000 sp. Moss agate (12 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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