Shane Morton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his red hair. His hazel eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.
History: Shane was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Engraver. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a crush on the local Mercenary; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Logical, Impeccable. Bonds: Attractive, Has a crush, Job. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 6 Acid flasks.
Adrex Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy bronze crest. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His bronze crest is matted, messy, and big. His eyes are likewise red.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 55 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 100000 cp. Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He has done his best to style his silver hair to look like a famous performer. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Masseuse mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Antagonistic, Disease, Addict. Bonds: Family. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp. 1 Masterwork studded leather.
Alvyn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He has shaved his head bald. His hazel eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the north. He helped his father out around the business and became quite the natural. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Gifted. Bonds: Rich, Job, Immigrant, Religious. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Adran Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has done his best to style his auburn hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his father before him.
Motivation: He's repulsed by the PC; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Secretive, Lazy, Antagonistic. Bonds: Mentor, Job. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 sp. Brown-green garnet (160 gp). Peridot (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
